In this context, stereoscopic techniques are experimented, helping understand further how glitch can be performed within a 3d virtual environment. A numerical data driven process is explored using decayed files which are turned into 3d formal expressions. Our methodology follows a systematic iterative process of transformational change to explore design emergence on the base of computational glitches. Currently glitches as a result of digital decay are solely explored as forms of 2d art therefore this thesis looks to reconnect the underlying data to its digital architectural spatial form and interpret digital decay in 3d. A glitch is defined as a sudden malfunction or fault caused by the harsh reality of digital decay. So if architecture is kept in this digitally frozen state, then how does architectural form age over time? It glitches. We now live in a world where architecture is produced through arrays of pixels and this remains as the representation rather than the reality of buildings inevitably ageing their physical forms.
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